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	<title>GamingBrotherhood Recent Topics</title>
	<description>Recently added topics submitted to the GBH forums</description>
	<link>http://www.gamingbrotherhood.com/community</link>
	<pubDate>Sun, 12 Feb 2012 11:55:38 +0000</pubDate>
	<ttl>15</ttl>
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		<title>Its Time To Prestige</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3131-its-time-to-prestige/</link>
		<description><![CDATA[because apparently theres gonna be five new prestiges added to mw3 ..thats right they bumping it up to 15 prestiges according to 402<br />
<br />
<br />
fourzerotwo Robert Bowling<br />
<br />
Added 400 new ranks of 5 new Prestige levels in Modern Warfare 3 on PC in latest patch. Expect the same on consoles soon for everyone! #MW3<br />
 <br />
<br />
so camo theres hope for you yet]]></description>
		<pubDate>Sun, 12 Feb 2012 11:55:38 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3131-its-time-to-prestige/</guid>
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		<title><![CDATA[Modern Warfare 3's Next DLC Announced]]></title>
		<link>http://www.gamingbrotherhood.com/community/topic/3118-modern-warfare-3s-next-dlc-announced/</link>
		<description><![CDATA[Last month saw the nine-month Modern Warfare 3 DLC "season" kick off, with the release of two new maps. Today, Activision has announced that the next update will arrive on February 21st. Overwatch is the name of the new map that will be available to Call of Duty Elite members, and it takes place high above New York City.<br />
<br />
From the looks of the screens, there should be plenty of construction to navigate, and most likely many areas to fall to your death. You can take a look at the shots below.<br />
<br />
<a href='http://media1.gameinformer.com/imagefeed/featured/activision/call-of-duty/modern-warfare-3-overflow/codo610.jpg' class='bbc_url' title='External link' rel='nofollow external'>http://media1.gamein...low/codo610.jpg</a>]]></description>
		<pubDate>Wed, 08 Feb 2012 15:37:15 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3118-modern-warfare-3s-next-dlc-announced/</guid>
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		<title>Server maintenance and downtime</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3114-server-maintenance-and-downtime/</link>
		<description><![CDATA[Over the coming week, I will be moving the site over to a new server. The reason for this is because I recently purchased my own server at a datacenter for my other websites, and I have plenty of room to host this one there as well. Instead of paying an extra $15 a month to keep this site up on its current server, I can move it over to my server where I already pay $20 a month.<br />
<br />
So, what this means is that I now have full control over everything and don't have to rely on support to fix problems because of limited access on my end. So when the server does go down, I get a text message, and then I simply take care of it on my end. This usually only entails rebooting the server to fix most problems.<br />
<br />
What this means in the long run is less downtime and faster page loads. We can also do more with the site if we decide to expand. What I'm really looking forward to is integrating the Xbox LIVE API I've been working on into the site so that we can host our own leaderboard of sorts like we've had in the past, only with more information like TrueAchievements provides.<br />
<br />
If anyone has any questions, just ask. Also, I will be starting to take donations again if you're interested. There won't be as much cost to running the site anymore like there have been in the past as I have purchased a lifetime license from the software developers of this forum. Only cost me about $300, but I figure I'd be spending more than that in the course of 2 years just in keeping up with the license renewals.<br />
<br />
If you're willing to donate, let me know. I'll be setting up a PayPal page as well as premium subscriptions of some sort. I'll have to see how it plays out.<br />
<br />
It's good to see that the forums are back in swing again, and I'd like to take this time to welcome our new members, especially Sneak! Damn that man is a posting maniac! <img src='http://www.gamingbrotherhood.com/community/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' /><br />
<br />
Carry on.<br />
-JB]]></description>
		<pubDate>Sat, 04 Feb 2012 20:31:20 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3114-server-maintenance-and-downtime/</guid>
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		<title>Ultimate Ranking Guide - PETE must read</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3112-ultimate-ranking-guide-pete-must-read/</link>
		<description><![CDATA[<span style='font-size: 12px;'>Now we want to do things legit, well this guy has got it down to science. This is not a "use specialist and switch up your guns every so often" type of thing. This guy puts all the numbers down on paper and explains when to switch set ups and why. I am sure a lot of you incorporate some of this info into your everyday playing, but I doubt everyone runs all ten of these suggestions. Well over the past few weeks I have been following this guidance and the results have been pretty good. I am now averaging around 8k - 10k per round (pretty good considering I only get around 15 kills per round).  Check this write up out:<br />
<br />
<a href='http://www.gamingupgrade.com/' class='bbc_url' title='External link' rel='nofollow external'>http://www.gamingupgrade.com/</a><br />
<br />
Two things I found interesting here.<br />
<br />
1. Level 60 is the halfway point to prestiging,as far as XP is concerned<br />
<br />
2. This explanation of the match bonus calculation:<br />
<br />
If you would like to see exactly how match bonus is calculated read below (thanks to Pozzuh @ reddit)<br />
Scaler = 1 if you win the match, 0.5 if you lose<br />
spm = (3 + ( YOUR_RANK * 0.5 ) ) * 10<br />
//maxmatchLength in seconds, YOUR_MATCHTIME in seconds:<br />
matchBonus = Scaler * ( ( maxmatchLength/60 ) * spm ) * (YOUR_MATCHTIME / maxmatchLength)<br />
So let’s say my rank is 65. I’m playing FFA which has a max game length of 10min and I won the match after 7 min and 46 seconds (=471 sec)<br />
spm = (3 + ( 65 * 0.5 ) ) * 10 = 355<br />
matchBonus = 1* ( ( 600/60 ) * 355) * (471 / 600) = 2788<br />
And let’s say my rank is 80. I’m playing Kill confirmed which has a max game length of 10min and I lose the match after 10 min. (=600sec)<br />
spm = (3 + ( 80 * 0.5 ) ) * 10 = 430<br />
matchBonus = 0.5* ( ( 600/60 ) * 430) * (600 / 600) = 2150</span>]]></description>
		<pubDate>Fri, 03 Feb 2012 16:24:13 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3112-ultimate-ranking-guide-pete-must-read/</guid>
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		<title>Statement Regarding SOPA</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3088-statement-regarding-sopa/</link>
		<description><![CDATA[Dear users and guests,<br />
<br />
As some, and hopefully most, of you will know, a bill was introduced to the United States House of Representatives which is called Stop Online Piracy Act (SOPA).<br />
I would like to make an official stance on this bill. While I do try to remain completely neutral on many matters, such as politics, religion and many other aspects, this bill poses such a threat to the entire internet community, including possibly this community and yourself as end user of this website, that I figured it was time to raise awareness of the dangers and problems involved with this bill. <br />
<br />
While I do wholeheartedly support the primary goal of SOPA, which is to protect innovators and copyright holders from infringement and piracy by malicious persons, the bill in its current form is highly dangerous towards day to day operations throughout the entire internet, even outside of the United States, and may cause innocent people and companies to be prosecuted under the United States law. People and companies may even lose their websites or get cut off from receiving funds from payment processors without due process or any discernible probable cause, as the terms on when such a block can be put in place is very vague.<br />
<br />
Let me first tell you a little bit more about SOPA:<br />
<ul class='bbc'><li> The bill was introduced on October 26, 2011 by representative Lamar Smith with 12 initial co-sponsors. <br /></li><li> This bill will give the US law enforcement and copyright holders more abilities to block and stop the distribution of copyrighted material and counterfeits. (Note: related acts are PRO-IP and PROTECT IP Act)<br /></li><li> However, the way it is handled leaves no room for proper defense.</li></ul>
<br />
Some of the main issues with the bill are:<br />
<ul class='bbc'><li> Threat to online businesses<br /></li><li> Direct threat towards Web hosting companies<br /></li><li> General negative effects to DNSSEC, DNS and internet security in its entirety <br /></li><li> Threat to online freedom of speech, the bill will make censorship very easy<br /></li><li> Destroying of the safe harbors in the current DMCA laws<br /></li><li> Potential criminalization of users uploading content (including jail time!)<br /></li><li> Threat to Open Source software<br /></li><li> Providers can be forced to deploy deep packet inspection to directly target users, which violates user privacy<br /></li><li> Providers can be forced to block internet access completely to individuals<br /></li><li> Search engines will be censored<br /></li><li> Payment providers can be forced to block funding to individuals without a legal process or having to check safe harbors<br /></li><li> DNS systems in the US can be forced to block your access to certain websites, you no longer have the rights to choose what you visit, regardless of whether a site is legal or not!</li></ul>
<br />
TL;DR: it will cripple the internet, free speech and free choice throughout the world.<br />
<br />
This bill will change the fundamentals of the internet completely. Legal processes that would usually be required to get far reaching measures set in place towards malicious users can effectively be bypassed by SOPA, which means that completely legit users may also be attacked, simply because the SOPA bill has such a broad language inside of it that it can be interpreted in many ways and it leaves no room for payment processors, DNS providers and (hosting) providers to see what is true or false: they have no choice but to oblige. Why? Because when they cooperate voluntarily, they will be immune from persecution. If they do not cooperate because it is unclear: they can be held liable.<br />
<br />
You do not have the power to "act in good faith" with SOPA, such as required in the current notice and takedown system of <a href='http://en.wikipedia.org/wiki/DMCA' class='bbc_url' title='External link' rel='nofollow external'>DMCA</a>, primarily due to SOPA's broad language. The bill will allow corporations and the government more power over free speech and provide completely new methods of effectively starting internet censorship for whatever it is they see not fit as being on the internet. (Basically, what a corporation could see as slander, but free speech to the user, could lead to a request for blocks from payment processors and providers by the corporation which will have to be honored within a matter of days.)<br />
Because there are no more safe harbors such as with the current DMCA system, third party and user-generated content providers (such as YouTube, Facebook, Twitter, Google, and online communities like our own!) will be the ones liable and thus undermines the current legal structures that have allowed some internet platforms to evolve.<br />
<br />
Again, let me make it clear that the proposed goal, to protect owners of content (copyright holders) against infringement and piracy, is a very good goal. However, SOPA itself contains many errors that will cause major problems to the functioning on the internet, it will threaten internet service providers and it can be a threat to all of you: the end users of the internet.<br />
For example, your website can be shutdown solely for giving a negative opinion on something, as little as ONE user posting a link to copyrighted content or actually uploading it to your website. Next to that, YOU will run in to big trouble.<br />
This is also why giant internet tech companies such as Google, Yahoo, Facebook, AOL, Ebay, Amazon, etc. are taking a hard stand against SOPA and are even threatening to blackout for a extended period of time to show the world what could happen if SOPA passes.<br />
<br />
Please consider all of this well and try to understand the major negative impact this bill will have on the entire internet and especially to potentially innocent users and companies whom merely wish to use their right on Free Speech.<br />
Make a stand against SOPA now! Contact your local Congressional representative, or if you are outside the US, sign petitions that request your government to make a firm stand against SOPA. After all, this can negatively effect all business and individuals all over the world.<br />
<br />
For more information, please visit the following links:<br />
<a href='https://www.eff.org/deeplinks/2011/10/sopa-hollywood-finally-gets-chance-break-internet' class='bbc_url' title='External link' rel='nofollow external'>https://www.eff.org/deeplinks/2011/10/sopa-hollywood-finally-gets-chance-break-internet</a><br />
<a href='http://americancensorship.org/' class='bbc_url' title='External link' rel='nofollow external'>http://americancensorship.org/</a><br />
<a href='http://savehosting.org/' class='bbc_url' title='External link' rel='nofollow external'>http://savehosting.org/</a><br />
<a href='http://en.wikipedia.org/wiki/Stop_Online_Piracy_Act' class='bbc_url' title='External link' rel='nofollow external'>http://en.wikipedia.org/wiki/Stop_Online_Piracy_Act</a><br />
<a href='http://en.wikipedia.org/wiki/Stop_Online_Piracy_Act#Arguments_against' class='bbc_url' title='External link' rel='nofollow external'>http://en.wikipedia.org/wiki/Stop_Online_Piracy_Act#Arguments_against</a><br />
<a href='http://en.wikipedia.org/wiki/PROTECT_IP_Act' class='bbc_url' title='External link' rel='nofollow external'>http://en.wikipedia.org/wiki/PROTECT_IP_Act</a><br />
<br />
To join in, read americancensorship.org and see how you can get involved.<br />
<br />
Thank you for your due consideration and helping put a halt to the enrollment of this bill! I sincerely hope that you will do all you can to attempt to stop this bill from ever passing Congress! <br />
<br />
<br />
Thank you.<br />
Jason "JBlaze" Clemons]]></description>
		<pubDate>Sun, 15 Jan 2012 23:15:31 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3088-statement-regarding-sopa/</guid>
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		<title>Funny ass BF3 video</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3086-funny-ass-bf3-video/</link>
		<description><![CDATA[<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/HzyXcjqzEw8?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/HzyXcjqzEw8?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>]]></description>
		<pubDate>Thu, 12 Jan 2012 15:38:26 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3086-funny-ass-bf3-video/</guid>
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		<title>Battlefield 3 Mythbusters</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3065-battlefield-3-mythbusters/</link>
		<description><![CDATA[<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/z-uVUw8cvAs?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/z-uVUw8cvAs?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object><br />
<br />
<br />
Skip to the 5:00 mark for the best part]]></description>
		<pubDate>Sat, 07 Jan 2012 04:16:14 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3065-battlefield-3-mythbusters/</guid>
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		<title>Tips of the Trade - XM 25 Launcher</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3061-tips-of-the-trade-xm-25-launcher/</link>
		<description><![CDATA[Ok, I am not a noob tuber by any means.  As a matter of fact, I probably have the least amount of tube kills in COD out of anyone on this site.  But being bored the other day, I came across this video on youtube:<br />
<br />
<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/Kg83t-2RaTw?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/Kg83t-2RaTw?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object><br />
<br />
I never really gave the XM 25 much thought, but after playing around with it over a couple of rounds, it is actually pretty fun.  Now I can't get it to perform like this guy does, but you can do a lot of stupid things with it.  So far my favorite has been sniping people with it and shooting stuff out of the sky.]]></description>
		<pubDate>Wed, 04 Jan 2012 16:50:47 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3061-tips-of-the-trade-xm-25-launcher/</guid>
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		<title>Triple MOAB , 144-4 on Mission</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3060-triple-moab-144-4-on-mission/</link>
		<description><![CDATA[<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/zszpdSEPlPc?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/zszpdSEPlPc?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>]]></description>
		<pubDate>Sun, 01 Jan 2012 18:30:42 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3060-triple-moab-144-4-on-mission/</guid>
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		<title><![CDATA[Let's talk about what you would do with cheaters]]></title>
		<link>http://www.gamingbrotherhood.com/community/topic/3058-lets-talk-about-what-you-would-do-with-cheaters/</link>
		<description><![CDATA[<span class='bbc_underline'><strong class='bbc'>**2nd Update**  </strong></span>IW began to issue  system wide bans for token glitchers today.  Is it wrong that I am relishing in the saltiness of their tears?   I really hope when I get home and look at the LB for my FL I don't see that anyone was reset.   Might have some open slots in the FL, time to hit up my boy Urnmyway.<br />
<br />
<span class='bbc_underline'><strong class='bbc'>**Updated** </strong></span> The Stealth Clown recently twitted that IW was planning on doing mass bannings for the token glitch.  While I am hopeful this might happen, there is still a side of me which is highly skeptical.<br />
<br />
<span style='font-size: 14px;'>Recently I found out that a particular player that I sometimes run with did the prestige token glitch.  This was not to gain an advantage, it was an act of frustration with the MW3 game in general.  Basically a "fuck you" towards IW.</span><br />
<br />
He openly admitted to doing this.  Myself, along with a cast of others chastised him and told him he was being childish (which this particular person is not).  Long and short of it, he reported himself and was scentenced with a 2 day vacation and his stats being reset.  Well, not totally reset as his time played, deaths and losses were still there, but everything else was set to ZERO.  Thus he restarted the game with 5,000 deaths and 120 losses.<br />
<br />
Point to be made: is this a fitting punishment?  While I believe it is a great lesson and do believe it is fitting, I detest that the only way Token Glitchers are going to be caught is if they are reported.  The rumor of a clean sweep being made throughout the game is nothing more then a rumor.  It's not and is never going to happen.  The only way the guilty will be punished is if they are reported and if the reporting process actually investigates them.<br />
<br />
Does anyone else have a problem with this or is it only me?]]></description>
		<pubDate>Fri, 30 Dec 2011 19:55:41 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3058-lets-talk-about-what-you-would-do-with-cheaters/</guid>
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		<title>21.7s Run on Stay Sharp</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3056-217s-run-on-stay-sharp/</link>
		<description><![CDATA[<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/pDutkbbmbpc?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/pDutkbbmbpc?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object><br />
<br />
Spent a good chunk of time perfecting this run, and it kinda paid off. Although the highest times recorded are around 16 seconds, that's just too much jumping around for me.<br />
<br />
Enjoy <img src='http://www.gamingbrotherhood.com/community/public/style_emoticons/default/smile.png' class='bbc_emoticon' alt=':)' />]]></description>
		<pubDate>Wed, 28 Dec 2011 02:17:29 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3056-217s-run-on-stay-sharp/</guid>
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		<title>Back to Karkand: The FAMAS is great, except for the Iron Sights.....</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3052-back-to-karkand-the-famas-is-great-except-for-the-iron-sights/</link>
		<description><![CDATA[How bad are they? This bad....LOL.<br />
<br />
<br />
<span rel='lightbox'><img src='https://lh4.googleusercontent.com/-yMWP7suptrg/Tu9eusteh1I/AAAAAAAAAJ4/uSPPzLmwWiQ/w402/fis.JPG' alt='Posted Image' class='bbc_img' /></span>]]></description>
		<pubDate>Mon, 19 Dec 2011 19:10:28 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3052-back-to-karkand-the-famas-is-great-except-for-the-iron-sights/</guid>
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		<title>huge BF3 console update</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3047-huge-bf3-console-update/</link>
		<description><![CDATA[<strong class='bbc'>Single Player Changes</strong><br />
Added missing blood effect on kill shot<br />
Fixed a crash that could happen during level load in SP<br />
Fixed issue with game crashing during intro cut scene of Campaign mission "Thunder Run"<br />
Fixed a crash that could happen when shutting down levels<br />
Fixed crash on last mission that could occur after the player is killed by the first enemy in the train<br />
When a user got killed, after respawning, he heard sounds that remained as if bullets still were passing around him<br />
Fixed glitch in melee showing your equipped gun instead of the knife<br />
Fixed issues with texture streaming. Prioritizing of textures close to the user has become better, resulting in more detailed textures<br />
Improved mesh streaming conditions to avoid situations with risk of corruptions and crashes<br />
Fix blend into vehicle problem when entering a vehicle in the Campaign<br />
Fixed issue where disconnecting a controller during the Gamer Profile sign out animation would cause the game to soft lock<br />
Removed the hint "Shoot out the lights." during SP mission Nightshift<br />
Fixed issue with last mission not listed in REPLAY MISSIONS list<br />
Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models<br />
Has been made harder to fail missions due to zero tolerance friendly fire<br />
Fixed MG nest objective on Operation Guillotine<br />
Fix for music climax on mission "Fear No Evil"<br />
Fixed issues that occurred if user were backtracking after fight at elevator on SP mission "Comrades"<br />
Adding a back button to SP campaign select difficulty screen<br />
Removed slomo from jump into train on SP mission "The Great Destroyer"<br />
Fixed glitches in subway Quick Time Events in mission "The Great Destroyer"<br />
Increased quality of the loading screen images<br />
Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission "Semper Fidelis"<br />
Fixed final sound fade out on SP mission "Thunder Run"<br />
Removed sound fade on convoy ride in mission "Operation Guillotine"<br />
Fixed squad mates coming through wall after intro on SP mission "Operation Guillotine"<br />
SP mission, "The Great Destroyer": moved Campaign Cleared achievement until after the Dima outro<br />
Fixed soldiers inside of terrain at start of level in "OPERATION GUILLOTINE"<br />
SP mission, "The Great Destroyer": Fixed streaming issue which could lead to out of memory when streaming in Subway ride<br />
Improved music and music fade on tank encounter in mission "Operation Guillotine"<br />
Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble<br />
Fade later when driving in to tunnel on "OPERATION GUILLOTINE"<br />
Hide cross hair during Solomon intro & climb out scene on "Operation Swordbreaker"<br />
Fixes on "OPERATION SWORDBREAKER": Skip VO urging the player to move forward if the player has already moved. Fixed VO playing from the wrong world position<br />
Fixed crosshair being back on staging area in "OPERATION SWORD BREAKER"<br />
Fixes on "THUNDER RUN": Less delay after MICLIC scene. Friendly tanks start driving up to you sooner and are more likely to teleport into position. Enemies now spawn in front of you & to the right, instead of behind the approaching friendly tanks<br />
Fixed Squad mates goes through the ground in front of the house before throwing in grenades in "OPERATION GUILLOTINE"<br />
Fixed issue with player not being able to cross the plank as soon as its down on ground on mission "Operation Swordbreaker"<br />
Fixed sliding into cut scene on roof top on mission "Operation Swordbreaker"<br />
Tweaked difficulty levels in Single Player<br />
Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in Singleplayer<br />
Fixes in Night Shift: New save point after wave 2 in mall. Fixed bug where wave 3 was considered done way before all enemies were killed, causing a possible difficulty spike<br />
Added tutorial for firing Stinger on "ROCK AND A HARD PLACE" copied from "OPERATION GUILLOTINE"<br />
Delayed "The Professional" achievement/trophy to not pop up in the middle of the scene<br />
Fixed issue on The Great Destroyer where you could equip a gun before entering the train<br />
<strong class='bbc'>Multiplayer changes</strong><br />
Significant squad user interface changes<br />
Added round duration and ticket summary at EOR<br />
Advanced squad polish – should be more intuitive<br />
Added back EOR sound for SQDM and TDM<br />
Fixed sound for when climbing ladders<br />
Fixed and issue with some first person weapon sounds<br />
Fixed a swim sound loop error<br />
You should no longer be able to damage a friendly vehicle when sitting in an open position<br />
<span style='color: #00FF00'>Grenades now drop to ground if you get killed while attempting to throw it</span><br />
<span style='color: #00FF00'>Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies</span><br />
<span style='color: #00FF00'>You should no longer spawn too close to enemies in TDM and SQDM</span><br />
Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone).<br />
Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun<br />
Fixed a problem with revived players not being able to get suppressed<br />
Fixed a problem with the camera when being revived in COOP<br />
Spotting VO now plays when spotting from MAV/EOD<br />
End of round now has round statistics like Team tickets and Round time display<br />
Fixed several issues regarding the kill card. It was showing wrong weapons used for the kill<br />
Fixed that sometimes you would be stuck on a black screen when kicked from server<br />
Fixed so when a team captures two flags at the same time, the UI could show wrong owner of the flag<br />
Fixed a problem where the capture progress bar was showed as friendly when the enemy was capturing<br />
Fixed a problem with the bipod deploy sound<br />
Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot<br />
Fixed problems with health bars not displaying health properly when using EOD bots<br />
Fixed a problem with flickering name tags<br />
Fixed a problem where friendlies could damage friendly helicopters<br />
Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice<br />
<span style='color: #00FF00'>You should now be able to spot explosives</span><br />
<span style='color: #00FF00'>You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn. For instance your teammate dies right before you are about to spawn</span><br />
Damage from bullets will now continue to cause damage even after the firing user is dead<br />
Fixed several client crashes<br />
Fixed a problem where players could get stuck in the join queue<br />
Fixed the repair icon on the minimap<br />
Deploy parachute now displays the tooltip to deploy parachute when free falling<br />
Fixed some artifacts when using flashlights<br />
Fixed several Xbox 360 specific crashes and freezes<br />
Fixed a problem where a user sometimes could not go into iron sights<br />
Improved shadow rendering<br />
<span style='color: #00FF00'>Fixed several issues with friend invites and joins</span><br />
Vehicle boosts is now a toggle instead of momentary<br />
Fixed several issues with the Hardcore mode<br />
Fixed a few layout problems where the in-game controls and tooltips didn’t match those in the options menu<br />
Removed the possibility to pick up weapons in a EOD bot<br />
Fixed several interpolation issues<br />
Fixed a problem where claymore is flashing in the wrong team color<br />
Subway minimap updated to give better clarity<br />
Fixed an issue where the UI would not show the way to your new unlocks<br />
Increased quality of loading screen images<br />
Tweaked MP rank up parameters<br />
Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds<br />
Fixed a problem where a user can become invulnerable after being resurrected<br />
Fixed a problem where tank turrets would turn too slow<br />
Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission<br />
Fixed a problem with the M60 reload sound<br />
Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path<br />
Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in Singleplayer<br />
Fixed a problem where the enemy would not be able to get a roadkill on a user that was using the SOFLAM<br />
Fix for soldiers disappearing in the mortar killcam<br />
Fixed Laser Guided Missiles missing their targets if the target is moving too fast<br />
Fixed a bug with terrain destruction not being reset on Operation Metro. Caused players to be able to below ground in some situations<br />
Fix for Type88 and the MG36 zoom in animation that was offset when in supported shooting<br />
Fixed a bad logic destruction connection causing clients to crash<br />
Fixed several dog tags that had wrong stats referenced, meaning they would show wrong kill numbers on them<br />
Tweaked the TV guided missile, so it can no longer bounce off objects<br />
 <br />
<strong class='bbc'>Balance Changes</strong><br />
Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry<br />
Increased the damage of Helicopter Miniguns against jeeps<br />
Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control<br />
Increased the damage of the 44 Magnum slightly<br />
Increased the range and minimum damage of the .357 Round from the MP412 Rex<br />
Increased the range of all .45cal and 9mm weapons<br />
Slightly increased the range of the P90 and MP7 and PDW-R<br />
Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range<br />
Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles<br />
Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons<br />
Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft<br />
Increased the damage and range of the 40mm BUCK rounds<br />
Reduced the damage .50cal weapons do against Helicopters<br />
Updated T90 canister shell tweaks to match Abrams canister shells]]></description>
		<pubDate>Tue, 13 Dec 2011 16:21:31 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3047-huge-bf3-console-update/</guid>
	</item>
	<item>
		<title>Best mid air kill ever?</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3045-best-mid-air-kill-ever/</link>
		<description><![CDATA[<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/FOaGhE_sejI?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/FOaGhE_sejI?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>]]></description>
		<pubDate>Sun, 11 Dec 2011 05:51:07 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3045-best-mid-air-kill-ever/</guid>
	</item>
	<item>
		<title>New Addition to Battlelog</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3042-new-addition-to-battlelog/</link>
		<description><![CDATA[<span rel='lightbox'><img src='http://i97.photobucket.com/albums/l224/deviantecks/download-1.png?t=1323174583' alt='Posted Image' class='bbc_img' /></span><br />
<br />
wonder what this could mean]]></description>
		<pubDate>Tue, 06 Dec 2011 12:30:15 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3042-new-addition-to-battlelog/</guid>
	</item>
	<item>
		<title>Battlefield 3 Troll</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3038-battlefield-3-troll/</link>
		<description><![CDATA[<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/GAabVQ_XkJ4?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/GAabVQ_XkJ4?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>]]></description>
		<pubDate>Wed, 30 Nov 2011 02:33:32 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3038-battlefield-3-troll/</guid>
	</item>
	<item>
		<title>Strike at Karkand videos</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3037-strike-at-karkand-videos/</link>
		<description><![CDATA[<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/TyN_Zjw4l-s?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/TyN_Zjw4l-s?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object><br />
<br />
<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/emGXp-qRrVg?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/emGXp-qRrVg?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>!<br />
<br />
<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/xjTmieRMKjo?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/xjTmieRMKjo?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>]]></description>
		<pubDate>Tue, 29 Nov 2011 18:04:59 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3037-strike-at-karkand-videos/</guid>
	</item>
	<item>
		<title>Death Rail Tutorial</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3036-death-rail-tutorial/</link>
		<description><![CDATA[<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/drKWtm9aYZQ?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/drKWtm9aYZQ?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>]]></description>
		<pubDate>Tue, 29 Nov 2011 17:47:59 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3036-death-rail-tutorial/</guid>
	</item>
	<item>
		<title>MW3 Lag Compensation Explanation</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3034-mw3-lag-compensation-explanation/</link>
		<description><![CDATA[<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/wJOpFCCnv0E?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/wJOpFCCnv0E?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>]]></description>
		<pubDate>Wed, 23 Nov 2011 19:13:43 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3034-mw3-lag-compensation-explanation/</guid>
	</item>
	<item>
		<title>Desert Popped his cherry</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3031-desert-popped-his-cherry/</link>
		<description><![CDATA[So I am sitting there enjoying myself playing the campaign.  My boy Pete invites me to play a match with him and to my surprise who else is with him?  The infamous Desert Camo.  He is basically a week behind the rest of us and is just getting a taste for the game.  At one point I honestly think he was enjoying himself, but then we went into Team Tac and things went a little down hill.<br />
<br />
My only word of advice to my long time ally is to continue to work with it.  Enjoy the game for what it is.  Curse and I spent another 2 hours messing around in Coop and had a blast!  MP can be fun once you remember the one surviving principal:  It doesn't matter how you do in the game as long as you win.  DC currently has a flawless w/l, but his bruised ego will not live long with a NEGATIVE K/D!]]></description>
		<pubDate>Fri, 18 Nov 2011 18:26:31 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3031-desert-popped-his-cherry/</guid>
	</item>
	<item>
		<title>Call of Duty Elite</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3030-call-of-duty-elite/</link>
		<description><![CDATA[Surprisingly I have really been enjoying MW3 MP in my limited play.  I also played one round of the spec ops survival mode and it's a shit load of fun, much better than zombies.  However, Activision and IW and Sledgehammer can't get their act together on the Call of Duty Elite service.  A full week and a day after launch and Elite is still not accessible.  That, to me, is inexcusable.  This is particularly so when you consider they ran a beta for the service over the summer.  By way of comparison, on day two after launch Battlelog was completely up and running.<br />
<br />
I did not pay for the premium Elite service but I understand they also do not have access or have limited access.  With all the bad press they got for charging for the Elite service, accurate or not, you think they would have been more organized to launch this system.  <br />
<br />
I have been told that determining the number of servers necessary to handle such a service is very difficult.  I say bullshit.  You ran a beta and had to have some idea of the number of servers necessary to handle the load so I don't want to hear that garbage.  Plus your competitor was able to fix that issues in one day. <br />
<br />
We have seen this lack of service a number of times, usually in the form of not enough servers to handle MP gameplay during the initial launch of a game.  When will developers learn to overestimate?  I wonder how much money they lose in frustrated consumers.  I guess it's less than the cost of overestimating the amount infrastructure needed to handle a launch.]]></description>
		<pubDate>Tue, 15 Nov 2011 13:30:18 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3030-call-of-duty-elite/</guid>
	</item>
	<item>
		<title>Stockings for Soldiers 2011</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3029-stockings-for-soldiers-2011/</link>
		<description><![CDATA[My friend is running a drive for Stockings for Soldiers this year, which is a charity that sends goodies and cards to soldiers deployed overseas. It's a cause that hits pretty close to home for her since she lost her husband last year overseas. If you can donate, that's great! If you can't, please send this link to your family and friends! Any help is greatly appreciated!<br />
<br />
<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/DurAVXiG6pk?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/DurAVXiG6pk?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>]]></description>
		<pubDate>Sat, 12 Nov 2011 02:20:33 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3029-stockings-for-soldiers-2011/</guid>
	</item>
	<item>
		<title>Uninspiring</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3025-uninspiring/</link>
		<description><![CDATA[After putting several hours (5) into CoD MP yesterday I've come to the conclusion that I'm unispired.  The CoD franchise has hit the wall and it's sad.  YES, they added a new game mode and YES they have SPEC OPS but the game is still the same.  They didn't change engines, they still have spawn issues, noobs no scoping with snipers (which I thought they were supposed to fix), and Halo jumping (something else they were supposed to fix).  They used the same mold over again instead of building from the ground up like BF3 did.  Graphically it is solid and does edge out BF3...but that's it.  They brought nothing new to the table and it's a MW2 remake.  I do like what they did with the perks but they copied so much from the BF series it's not funny like leveling up your individual weapons.  Where this game makes it's money IMO opinion is the campaign.  It is solid even though the story seems a little bit like been there, done that.  I guess if you like arcade shooters then this is the game for you.  For those that like to work as a team and get a realistic battlefield experience then BF3 is for you.  I find it ridiculous that you have to pay $49.99 a year for an elite service (even though I did this one time to see what all it will offer).  This service "gives" you the DL's for the next year and access to your stats, ect.  BF3 LE gives that to you for free....all the time.<br />
<br />
I'm not going to knock the game too much because fans will be fans and I can't sway them.  I personally expected more from the hype and was let down.  Black Ops is a better game then this one so far.  I probably won't get rid of this game right away like I did with MW2 but I hope that future days of playing will change my mind.  I don't foresee that happening though.]]></description>
		<pubDate>Wed, 09 Nov 2011 15:17:25 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3025-uninspiring/</guid>
	</item>
	<item>
		<title>BF3 Fan Site...Really Great Info and Videos</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3024-bf3-fan-sitereally-great-info-and-videos/</link>
		<description><![CDATA[Found this BF3 fansite. Looks really well done, and has a youtube channel to go along with it. Has some great videos.<br />
<br />
 <a href='http://battlefieldo.com' class='bbc_url' title='External link' rel='nofollow external'>http://battlefieldo.com</a><br />
<br />
<a href='http://www.youtube.com/user/BattlefieldoTV' class='bbc_url' title='External link' rel='nofollow external'>http://www.youtube.com/user/BattlefieldoTV</a>]]></description>
		<pubDate>Wed, 09 Nov 2011 14:22:44 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3024-bf3-fan-sitereally-great-info-and-videos/</guid>
	</item>
	<item>
		<title>Know you SOFLAM</title>
		<link>http://www.gamingbrotherhood.com/community/topic/3023-know-you-soflam/</link>
		<description><![CDATA[Found this cool video explaining how to use SOFLAM properly.<br />
<br />
<object style="height: 390px; width: 640px"><param name="movie" value="http://youtube.com/v/NplIcbvNgpk?version=3" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://youtube.com/v/NplIcbvNgpk?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object>]]></description>
		<pubDate>Wed, 09 Nov 2011 14:12:02 +0000</pubDate>
		<guid>http://www.gamingbrotherhood.com/community/topic/3023-know-you-soflam/</guid>
	</item>
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