MW2-My first impressions -Multi Player
#1
Posted 05 November 2009 - 07:53 AM
The pacing and weapon handling/recoil all felt solid as did bullet damage. It is harder to see people in this game from a distance than in COD4. In COD4 I could see the outline of a sniper all the way across a map and shoot him. Not so in this one. Another brief semi complaint is the after action screen. It simply doesnt have as much info as I would like. It shows what new things you unlocked after the match but then simply just tells you your points earned in the match,kills,assists,and deaths. I would have liked to see more variation in this. Like x-amount of heli kills or AC130 kills or number of UAVs or counter UAVS called in. Thats all I am going to say for now but feel free to ask any questions you may have.
#2
Posted 05 November 2009 - 08:34 AM
#3
Posted 05 November 2009 - 08:40 AM
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online
#4
Posted 05 November 2009 - 08:47 AM
LOL, on the Host Migration thing.
#5
Posted 05 November 2009 - 08:47 AM
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#6
Posted 05 November 2009 - 09:01 AM
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LOL, on the Host Migration thing.
Since I dont know anyone else who has the game to squad up with I havent had the chance to see if this works or not.
#7
Posted 05 November 2009 - 09:06 AM
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yea that would be interesting to know
#8
Posted 05 November 2009 - 09:07 AM
Ok, next: In the beginning there was talk about different types of ammo rounds doing different things. Characteristics like Deep Impact and Double Tap were supposed to be handled through the use of different types of bullets. So have you seen anything that indicates this feature is in the game?
In addition, wasn't there some helmet thing that was supposed to be called "blast shield"? It was supposed to provide protection against the stun / flash grenades, yet I haven't seen this feature anywhere. Maybe an attachment to the Riot Shield?
#9
Posted 05 November 2009 - 09:12 AM
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Ok, next: In the beginning there was talk about different types of ammo rounds doing different things. Characteristics like Deep Impact and Double Tap were supposed to be handled through the use of different types of bullets. So have you seen anything that indicates this feature is in the game?
In addition, wasn't there some helmet thing that was supposed to be called "blast shield"? It was supposed to provide protection against the stun / flash grenades, yet I haven't seen this feature anywhere. Maybe an attachment to the Riot Shield?
You can unlock FMJ (full metal jackets) which act like deep impact and also double tap (cant remember what its called in MW2 by leveling up a gun you are using. I unlocked double tap for my UMP 45 last night. Also Blast shield is classified as "equipment" that goes in you grenade slot and is unlocked at lvl 17
#10
Posted 05 November 2009 - 09:16 AM
#11
Posted 05 November 2009 - 09:21 AM
DC, thanks. Have fun playing over the next few days. Remember get all the bugs worked out of your game now since IW is supposedly resetting the leaderboards, stats and ranks come release day, you have a "play like crap for free" pass for the next few days.
#12
Posted 05 November 2009 - 09:43 AM
#13
Posted 05 November 2009 - 09:58 AM
#14
Posted 05 November 2009 - 01:21 PM
#15
Posted 05 November 2009 - 02:14 PM
How in the world did you get the game a week early anyway...and the others online playing with you...
#16
Posted 05 November 2009 - 02:15 PM
#17
Posted 05 November 2009 - 02:20 PM
#18
Posted 05 November 2009 - 02:21 PM
#19
Posted 05 November 2009 - 02:23 PM
#20
Posted 05 November 2009 - 02:31 PM












