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Dead Island


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#1 DesertCamo

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Posted 16 February 2011 - 07:11 PM



via: http//ign.com

When the axe sinks into rotten flesh, it buries deep, spraying gore with its impact. The blow cripples the shambling beast, buying precious seconds. But the strike, like its predecessors, is also costly. Repeated contact with ligament and bone has blunted the scavenged weapon. It will need repair soon, and if none can be made, it will be tossed aside in favor of something shiny and new.

This is the brutal combat of Dead Island, a world overrun by infected humans. They're aggressive beasties with superhuman strength and a taste for the red stuff. Like other zombie games (and there are many), the players are the last holdouts against the tide of a shuffling undead mob. And while it would be convenient to provide them with a magical room full of firearms with which to dispatch the problem, the makers of Dead Island have settled on a different approach.

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The Royal Palms Resort is perched on the remote island of Banoi in Papua New Guinea. It's a tropical paradise turned tourist magnet, remote and exotic. Not the sort of place you'd expect to find scattered caches of weapons, boxes of grenades, rocket launchers leaning against walls, and mounted machine guns. In an effort to preserve that reality, Techland, the developers of Dead Island, have stripped those handy gaming conventions away, leaving a stark reality in their place.

Rather than run-and-gun their way through a meat maze, players will be forced to scavenge for objects and use them to beat their undead foes into submission. There are precious few firearms scattered around the island (and even less ammo), so the majority of the combat will be intimate. Knives, machetes, bats, broomsticks, pipes – these are your defenses against the horde of infected monsters. It's survival horror with a melee action twist, and it's disgusting.

Publisher Deep Silver and developer Techland recently showed me an early build of Dead Island, and the zombies were horrifying in their varying states of decay. With each blow, their already sloughing flesh fell away in sprays of blood, revealing layers of muscle underneath. The publisher describes Dead Island as dark, twisted and gritty, and the tiny sliver I've seen seems to support those claims. This is not the campy world of Dead Rising.

Dead Island's developers call it a "first-person zombie-slasher/action-RPG." That's a mouthful, and it's still unclear what the balance will be among those descriptors. Players will be able to choose from a cast of pre-set characters, including a former rapper named Sam B (the only character revealed so far).

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If you have any doubt about how serious the Techland developers are about the setting and storyline they've created, watch the chilling Dead Island trailer. We watch a lot of video game trailers at IGN, but few cause crowds of editors to gather and watch in silence. This was one of the exceptions.

The player is cast as a guest vacationing at the posh hotel. When the zombie outbreak occurs, he and a handful of other guests remain uninfected. They set out on a mission to escape the island, but along the way, they'll uncover the secret behind the mysterious outbreak. Although Dead Island is a story-based experience, it's built for co-operative play, and Deep Silver says up to four gamers can drop in and out of the game seamlessly. But if you don't want to play with friends, you can also play through the game alone.

Although the player starts out as a simple tourist with minimal zombie-killing skills, his traits will improve along the way, thanks to a mini role-playing system built into the game. Although Deep Silver isn't spilling all the details yet, we know there will be a leveling system and a skill tree. As the player progresses, his stats will increase and he'll gain access to new combat abilities and animations.

If Dead Island sounds familiar to you, then you have a good memory. It was originally announced in 2007, but no publisher was officially attached. Techland worked on other projects in the years since, but Dead Island was slowly shuffling along in the background. Now, Deep Silver is on board, and the game seems likely to see the light of day. It's scheduled for a 2011 release on Xbox 360, PC and PS3, but no specific dates have been revealed yet.

Dead Island's concept is striking. Place players on a tropical island; surround them with zombies of varying shapes, sizes, speeds and abilities; place only found objects at their disposal; degrade their weapons over time; and set the whole adventure against a backdrop of mystery and drama. But will a first-person melee combat action game with RPG elements really work?

I've seen so little of Dead Island that it's impossible to make that call yet. The idea of an all-melee zombie game is great on paper, but when the baseball bat hits the bone, will it be exciting enough to sustain an entire game experience?

Will the constant hand-to-hand combat wear thin, or will the collectibles, storylines, environments and tense moments make up the difference?

I'm hoping to see a lot more from Dead Island in the months to come. I've been following its development for years now, and it should be fascinating to see how it turns out. Regardless, it's great to see a developer taking the zombie genre in an entirely new direction. Here's hoping the folks at Techland and Deep Silver are as good at making games as they are at making trailers.
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#2 IrishBeatdown

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Posted 16 February 2011 - 09:55 PM

They have done a ton of work on this game. I saw screenshots from the game from '08, and it looked haggard. This looks so much better and i am glad that they have decided to go through with this project. Can't have too many zombie games.
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#3 Psyman

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Posted 17 February 2011 - 06:51 AM

cool video
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#4 Pete

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Posted 17 February 2011 - 09:15 AM

Wow. I know its only a video game, but having a young daughter, I didn't care much for that video. Kind of ruined my day. :sad:
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#5 ARMY GREENS

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Posted 17 February 2011 - 10:37 AM

View PostPete, on 17 February 2011 - 09:15 AM, said:

Wow. I know its only a video game, but having a young daughter, I didn't care much for that video. Kind of ruined my day. :sad:


How bout it Pete. It has sad music in the background and the father and daughter share some looks of compassion before she gets infected and tries to eat him. At which point he tosses her out of a building. Pure survival mode at that point. Game sounds cool though. Games lately are getting more depth to them. Looks like it is a scary survival slasher. I think I will get it.
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#6 amiaturtle

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Posted 17 February 2011 - 12:45 PM

Wow, a zombie story with drama. Looks cool and the drama reminds me of the AMC series The Walking Dead which was an awsome series. May have to get this when it comes out.
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For God and the soldier we adore, In time of danger, not before! The danger passed, and all things righted, God is forgotten and the soldier slighted." - Rudyard Kipling

#7 amiaturtle

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Posted 24 June 2011 - 02:59 PM





Via: http://arstechnica.c...multiplayer.ars

Dead Island delivers dark, fun action in single- and multiplayer

By Ben Kuchera | Published 3 days ago

Dead Island takes place on a beautiful tropical island, and you are tasked with taking control of one of four characters to do your best to survive an outbreak of zombies. The game features a wide-open world to explore, but while it may be constantly compared to other games like Dead Rising, it successfully manages to feel like its own game. I've had the chance to play the single-player game, as well as take the four-player co-op play for a test drive, and I've enjoyed both.

While the game is still struggling to come out from under the shadow of its first trailer, we need to look at what the game delivers, not what we had speculated based on that short film. The truth of Dead Island is that the game is fun, and it manages to juggle the horror of the situation with a light-hearted sense of play. It sounds weird, but it works.

Two different ways to play

The game changes depending on how you'd like to play. When I was alone in the single player game I enjoyed the more deliberate pace, and I rejected the few missions available during the demo to simply explore the island and play with the many improvised weapons while killing every zombie I saw. There is a heavy emphasis on melee weapons in this game, which means that the zombies get very close to you, and that's a nerve-wracking experience. It takes practice before you can judge the reach of the many weapons, but soon enough you'll be chopping off heads and legs, or taking out the shambling horrors with thrown weapons.

Don't worry, once the zombie is dead you can pull out that ax and use it again. So that's nice. There are guns, but ammo is at a premium, so you'll want to use them sparingly while doing the majority of your attacks with knives and blunt objects. You'll also be able to upgrade your weapons at workbenches to create deadlier items.

Dead Island

When you play with more people—up to three other players can drop in and out at will—the number of zombies is increased, and the result is a game that leans more toward action than survival horror. Working together with friends to take down the zombies while sharing items and weapons is a very good time, even if I was playing with someone in PR and another writer.

This is what a game demo should be: we were all sitting in comfortable chairs, leaning back, and just talking about the game. There was no hard sell, we just all grabbed controllers and went to work. Zombies were slain, trash talk began, and I enjoyed the more frantic pace of the game. We discussed which weapons we were using and why, and we delighted when someone killed a zombie in a particularly bloody way.

While the game veers towards the serious, it's an oddly fun battle for life and death. The game plays very differently when you add more players, but that's a good thing, and the ability to invite a friend into my game at any point is a major selling point. I keep thinking that I'm bored with co-op zombie games, but Dead Island has enough personality and variation on the idea to make me excited about playing more.

Dead Island is coming to the PC, PS3, and Xbox 360 on September 6.
The Lord said, "What have you done? The voice of your brother's blood cries out to Me from the ground... A fugitive and a vagabond you shall be on the earth."

For God and the soldier we adore, In time of danger, not before! The danger passed, and all things righted, God is forgotten and the soldier slighted." - Rudyard Kipling